Artisan Console


Artisan is the command line interface included with Goravel, the module can be operated using facades.Artisan. It provide a number of helpful commands that can assist you while you build your application. You can use the command blow to get all commands:

go run . artisan list

Every command also includes a "help" which displays and describes the command's available arguments and options. To view a help screen, precede the name of the command with help:

go run . artisan help migrate

Instead of repeating go run . artisan ... command, you may want to add an alias to your shell configuration with the terminal command below:

echo -e "\r\nalias artisan=\"go run . artisan\"" >>~/.zshrc

Then you could simply run your commands like this:

artisan make:controller DemoController

Generating Commands

You can use the make:command command to create a new command in the app/console/commands directory. Don't worry if this directory does not exist in your application, it will be created the first time you run the make:command command:

go run . artisan make:command SendEmails

Command Structure

After generating your command, you should define appropriate values for the signature and description properties of the struct. The handle method will be called when your command is executed. You need to optimize your logic in this method.

package commands

import (

type SendEmails struct {

//Signature The name and signature of the console command.
func (receiver *SendEmails) Signature() string {
  return "send:emails"

//Description The console command description.
func (receiver *SendEmails) Description() string {
  return "Send emails"

//Extend The console command extend.
func (receiver *SendEmails) Extend() command.Extend {
  return command.Extend{}

//Handle Execute the console command.
func (receiver *SendEmails) Handle(ctx console.Context) error {
  return nil

Defining Input Expectations

When writing console commands, it is common to gather input from the user through arguments or options. Goravel makes it very convenient to get arguments and options which user input.


Follow the arguments after the command:

go run . artisan send:emails NAME EMAIL

Get arguments:

func (receiver *SendEmails) Handle(ctx console.Context) error {
  name := ctx.Argument(0)
  email := ctx.Argument(1)
  all := ctx.Arguments()

  return nil


Options, like arguments, are another form of user input. Options are prefixed by two hyphens (--) when they are provided via the command line.


func (receiver *ListCommand) Extend() command.Extend {
  return command.Extend{
    Flags: []command.Flag{
        Name:    "lang",
        Value:   "default",
        Aliases: []string{"l"},
        Usage:   "language for the greeting",


func (receiver *ListCommand) Handle(ctx console.Context) error {
  lang := ctx.Option("lang")

  return nil


go run . artisan emails --lang chinese
go run . artisan emails -l chinese

Notice: When using both arguments and options, the options need defined before the arguments. Example:

// Right
go run . artisan emails --lang chinese name
// Wrong
go run . artisan emails name --lang chinese name


You can set a set of commands to the same category, convenient in go run . artisan list:

//Extend The console command extend.
func (receiver *ConsoleMakeCommand) Extend() command.Extend {
  return command.Extend{
    Category: "make",

Registering Commands

All of your console commands needs to be registered within the Commands function of the app\console\kernel.go file.

func (kernel Kernel) Commands() []console.Command {
  return []console.Command{

Programmatically Executing Commands

Sometimes you may wish to execute an Artisan command outside of the CLI, you can use the Call method on the facades.Artisan to operation this.

facades.Route.GET("/", func(c *gin.Context) {
  facades.Artisan.Call("emails --lang chinese name") // With arguments and options